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Shorepop

A fox, five coasts, one tap.

Tap groups of matching pieces to reach each level's score target before your moves run out. A fox travels the coast with you, and your stars and coins bring a small seaside harbor back to life.

Coming soon to Google Play and the App Store.

Email me when it launches

Opens a message to hello@shorepop.com. No mailing list, no tracking, just a reply when the game is out.

Arrival Cove map screen: the fox stands beside level 7 on a white road over green and sand terraces, with Rocket and Bomb boosters and a Play button below.
Shorepop home screen at Arrival Cove: the fox on the coast, 570 coins, 18 stars, three lives, the daily challenge card and a Play button for level 7.

Five coasts, each in its own light.

A sunlit cove, a glasshouse garden, a market at golden hour, islands above the clouds and a lantern harbor at night. Each has its own tile set and scenery, and the fox waits at the level you reached until you earn the next one.

Arrival Cove, coast 1 of 5: a sunlit cove, mid-morning.
1. Arrival Covea sunlit cove, mid-morning
Glasshouse Garden, coast 2 of 5: late morning under glass.
2. Glasshouse Gardenlate morning under glass
Sunset Market, coast 3 of 5: golden hour, sun low in the west.
3. Sunset Marketgolden hour, sun low in the west
Cloudfall Isles, coast 4 of 5: islands above the clouds, just past dawn.
4. Cloudfall Islesislands above the clouds, just past dawn
Lantern Harbor, coast 5 of 5: night, past the blue hour.
5. Lantern Harbornight, past the blue hour

How it plays

Bigger groups pay far more than small ones, and every move you did not need is added to your score at the end, so the move you finish on decides how many stars you keep.

Build rockets, seed bombs and prism flowers from clever matches, then set them off together. Crates and ice change how you plan and pay off when you clear them. When the board needs a fresh angle, hold Breeze and slide the pieces the way you want.

Your stars and coins bring a small seaside harbor back to life, from a garden path to a lighthouse and a glasshouse. Every project is earned by playing.

No ads interrupt a puzzle. This version has no ads and no purchases.

Sunset Market map screen: terracotta market buildings in golden-hour light with the fox on the road.
Lantern Harbor map screen: teal harbor towers at night lit by lanterns, with the fox on the road.

What you get

  • 60 campaign puzzles across five coasts, each with a calibrated score target
  • A fox companion that walks the map between the levels you have earned
  • Five coasts with their own tile skins, lighting and scenery
  • Rockets, seed bombs, prism flowers and their combinations
  • Crates and ice that reward planning
  • Three stars per level, earned by how far past the target you finish
  • A bonus for every move you did not need
  • A personal best per level, called out when you beat it
  • Three lives shared across the game, one back every 20 minutes
  • Undo, for as long as the puzzle is running
  • A daily tide: one fresh puzzle each day, yesterday’s as a replay, a seven-stamp card, and no penalty for missing a day
  • Five harbor restoration projects
  • Original music and sound, gentle motion, text size and haptics controls
  • Saved progress on your device and play without a connection
The Shorepop app icon: a five-colour prism flower on a cream block, with a gold star and coral blocks behind it.

Almost at the shore.

Coming soon to Google Play and the App Store.

Email me when it launches

Opens a message to hello@shorepop.com. No mailing list, no tracking, just a reply when the game is out.